

The environment map for Planet Wisp is made of screenshots shot with Sonic Team's developer program. The second is a unused jingle for when obtaining a 1-Up, which was also unused in Sonic Adventure.Ī remix of Cyber Track from Sonic Advance 3 (meant for "Skill: Time Break") While this is unused in the console version, it is used in the 3DS version of the game. The first jingle would have played when Modern Sonic got Invincible. The game holds a few unused jingles and an earlier version of the Green Hill HUB song.
#Sonic generations 2d title screen psp#
These included the logo for Sonic Anniversary, PSP button prompts, a debug menu, and an image from a level, possibly Mushroom Hill. In July 2020, along with the announcement that the majority of the data was lost, some images of basic UI assets were revealed. The disk was damaged with recovery seemingly impossible however, 14 MB of data would be saved.
#Sonic generations 2d title screen portable#
On, the video game preservation group Obscure Gamers obtained a debug backup disc of the PlayStation Portable version of the game dating back to November 2009.

With the game's official release, it is uncertain how far the Wii, PlayStation 2 and Nintendo DS versions got in development, though sources suggest that they were cancelled early in said development. When asked about whether or not it was planned for the Xbox 360, the employee indicated that talks were still going. However, later sources from Madrid’s Gamefest 2010 confirmed that the game was meant to be a combination of 2D and 3D gameplay, and would have been developed for the Wii, PlayStation Portable, PlayStation 3 and Nintendo 3DS. Also, back then, there were not additional ports for the Xbox 360 or PC. According to a leaked correspondence, Sonic Generations was meant to be made as part of deal between Sega of America and Sony Corporation of America for their consoles under the original working title ‘Sonic Anniversary’.
